## lucio

Output image
dw 300

Dw 3

Hi

### Basic Commands

##### avanti X , ai X

Moves the turtle x points

Example:

forward 50

Explained in lesson:

##### indietro X , io X

The turtle back x points

Example:

back 50

##### sinistra X , sx X

Rotate the turtle left x degrees

Example:

left 90

Explained in lesson:

##### destra X , dx X

Rotate the turtle right x degrees

Example:

right 90

Explained in lesson:

##### cancellaschermo , ca

Will clear the screen and return the turtle home

Example:

cs

Explained in lesson:

##### changeshape X or STR , csh X or STR

Will change the turtle to another shape accordin to the following 0 = "turtle", 1 = "cat", 2 = "fish", 3 = "dog", 4 = "horse", 5 = "tiger", 6 = "crab", 7 = "snail"

Example:

csh 1 or csh "dog

Explained in lesson:

### Controlling the Pen

##### pennasu , ps

Turtle stops leaving a trail

Example:

penup

Explained in lesson:

##### pennagiù , pg

The turtle will leave a trail

Example:

pendown

Explained in lesson:

##### wait X

Will cause the turtle to wait X ( 60ths of seconds ) time before executing the command

Example:

repeat 4 [ wait 10 fd 50]

Explained in lesson:

##### setwidth X

Will set the pen width to X

Example:

setwidth 4 fd 50

Explained in lesson:

##### nasconditartaruga , nt

Hide the turtle

Example:

hideturtle

Explained in lesson:

##### mostratartaruga , mt

Show the turtle

Example:

ht wait st

Explained in lesson:

##### casa

Moves the turtle to center, pointing upwards

Example:

home

##### settax NUM_x

Move turtle to the specified X location

Example:

setx 100

Explained in lesson:

##### settay NUM_y

Move turtle to the specified Y location

Example:

sety 200

Explained in lesson:

##### settaxy NUM_X NUM_Y

Move turtle to the specified location

Example:

setxy 100 100

Explained in lesson:

Rotate the turtle to the specified heading

Example:

sh 145

Explained in lesson:

Will create an arc distance RADIUS covering ANGLE angle

Example:

ARC 360 5

Explained in lesson:

##### ellipse WIDTH HEIGHT

Will craete an ellipse width Width and height Height

Example:

ellipse 80 90

##### dimmixy

Outputs the current turtle position as [ x y ], x or y respectively

Example:

pos

Explained in lesson:

##### dimmix

Outputs the current turtle position as [ x y ], x or y respectively

Example:

xcor

Explained in lesson:

##### dimmiy

Outputs the current turtle position as [ x y ], x or y respectively

Example:

ycor

Explained in lesson:

Example:

##### verso

Outputs the heading towards the specified [ x y ] coordinates

Example:

towards

Explained in lesson:

### Loops and procedure

##### ripeti X [ statements ... ]

Repeat statements X times

Example:

repeat 4 [ fd 50 rt 90]

Explained in lesson:

##### volteripetute

Outputs the current iteration number of the current repeat or forever

Example:

repeat 4 [ repcount ]

##### for controllist [ statements ...]

Typical for loop. The controllist specifies three or four members: the local varname, start value, limit value, and optional step size

Example:

for [i 1 10 1] [print :i]

Explained in lesson:

##### per PROCNAME inputs ... statements ... end

Define a new named procedure with optional inputs

Example:

to TURTLE repeat 4 [ fd 50 rt 90] end

Explained in lesson:

##### make varname expr

Update a variable or define a new global variable. The variable name must be quoted

Example:

make "foo 5

Explained in lesson:

##### : VARNAME

access the content of VARNAME

Example:

make "foo 5 repeate :foo [fd 50 rt 360 / :foo]

### Lists

##### elenca thing1 thing2 ...

Create a new list from the inputs

Example:

Explained in lesson:

##### primo listname

Outputs the first item from the list

Example:

print first :mylist

Explained in lesson:

##### elencatranneprimo listname

Outputs all the items of listname except for the first item

Example:

print butfirst :mylist

Explained in lesson:

##### ultimo listname

Outputs the last item from the list

Example:

print last :mylist

Explained in lesson:

##### elencatranneultimo listname

Outputs all the items of listname except for the last item

Example:

print butlast :mylist

Explained in lesson:

##### oggetto index listname

Outputs the indexlist item of the list or array

Example:

print item 1 :mylist

Explained in lesson:

##### prendi index listname

Outputs one item from a list, at random

Example:

print pick :mylist

Explained in lesson:

### Colors

##### settacolore X
Will set the turtle color accroding to the following table
 0: nero 1: blu 2: verde giallo 3: ciano 4: rosso 5: magenta 6: giallo 7: bianco 8: marrone 9: tangente 10: verde 11: acqua marina 12: salmone 13: porpora 14: arancione 15: grigio

Example:

setcolor 1

Explained in lesson:

##### settacolore [r,g,b]

Will set the turtle color accroding to the amount of red , green and blue

Example:

setcolor [50 100 50]

##### colora

Does a paint bucket flood fill at the turtle\'s position

Example:

cs repeear 4 [ fd 50 rt 90 ] pu setxy 50 50 pd fill

Explained in lesson:

##### filled fillcolor [ statements ... ]

Execute statements without drawing but keeping track of turtle movements. When complete, fill the region traced by the turtle with fillcolor and outline the region with the current pen style

Example:

filled "blue [repeat 4 [fd 100 rt 90]]

Explained in lesson:

### Math

##### somma X Y

Will sum x+y

Example:

print sum 2 3

Explained in lesson:

##### meno X Y

return the distance between x and y x-y

Example:

print minus 8 2

##### casuale X

Will choose a random number between 0 - (X-1)'

Example:

cs print sum random 10 3

Explained in lesson:

##### modulo expr expr

Outputs the remainder (modulus). For remainder and % the result has the same sign as the first input; for modulo the result has the same sign as a the second input.

Example:

cs print modulo 10 3

### Control Structure

##### se expr [statement]

Execute statment if expressoin is true

Example:

if 2>1 [print "hello]

Explained in lesson:

##### altrimenti expr [statementTrue] [statementFalse]

Execute StatementTrue if tru else execute statementFalse

Example:

ifelse 0>1 [print "true] [print "false]

##### test expr

Test the specified expression save the result in the local scope for the subsequent use by iftrue iffalse

Example:

test 3>4 iftrue [print "true] iffalse [print "false]

##### severo [statements]

Example:

test 3>4 iftrue [print "true] iffalse [print "false]

##### iffalse [statements]]

Example:

test 3>4 iftrue [print "true] iffalse [print "false]