lucio
Program total score is: 272
Miss Woodlands - há 2 meses
Zoey Alessia PASCUAL - há 2 meses
Basic Commands
parafrente X , pf X
Moves the turtle x points
Example:
forward 50
Explained in lesson:
paratrás X , pt X
The turtle back x points
Example:
back 50
giraesquerda X , ge X
Rotate the turtle left x degrees
Example:
left 90
Explained in lesson:
giradireita X , gd X
Rotate the turtle right x degrees
Example:
right 90
Explained in lesson:
tartaruga , tat
Will clear the screen and return the turtle home
Example:
cs
Explained in lesson:
changeshape X or STR , csh X or STR
Will change the turtle to another shape accordin to the following 0 = "turtle", 1 = "cat", 2 = "fish", 3 = "dog", 4 = "horse", 5 = "tiger", 6 = "crab", 7 = "snail"
Example:
csh 1 or csh "dog
Explained in lesson:
Controlling the Pen
usenada , un
Turtle stops leaving a trail
Example:
penup
Explained in lesson:
uselápis , ul
The turtle will leave a trail
Example:
pendown
Explained in lesson:
wait X
Will cause the turtle to wait X ( 60ths of seconds ) time before executing the command
Example:
repeat 4 [ wait 10 fd 50]
Explained in lesson:
mudelargura X
Will set the pen width to X
Example:
setwidth 4 fd 50
Explained in lesson:
ocultetat , ot
Hide the turtle
Example:
hideturtle
Explained in lesson:
mostretat , mt
Show the turtle
Example:
ht wait st
Explained in lesson:
paracentro
Moves the turtle to center, pointing upwards
Example:
home
mudex NUM_x
Move turtle to the specified X location
Example:
setx 100
Explained in lesson:
mudey NUM_y
Move turtle to the specified Y location
Example:
sety 200
Explained in lesson:
mudexy NUM_X NUM_Y
Move turtle to the specified location
Example:
setxy 100 100
Explained in lesson:
mudedireção , muded
Rotate the turtle to the specified heading
Example:
sh 145
Explained in lesson:
arco ANGLE RADIUS
Will create an arc distance RADIUS covering ANGLE angle
Example:
ARC 360 5
Explained in lesson:
ellipse WIDTH HEIGHT
Will craete an ellipse width Width and height Height
Example:
ellipse 80 90
pos
Outputs the current turtle position as [ x y ], x or y respectively
Example:
pos
Explained in lesson:
coorx
Outputs the current turtle position as [ x y ], x or y respectively
Example:
xcor
Explained in lesson:
coory
Outputs the current turtle position as [ x y ], x or y respectively
Example:
ycor
Explained in lesson:
direção
Outputs the current turtle heading
Example:
heading
direçãopara
Outputs the heading towards the specified [ x y ] coordinates
Example:
towards
Explained in lesson:
Loops and procedure
repita X [ statements ... ]
Repeat statements X times
Example:
repeat 4 [ fd 50 rt 90]
Explained in lesson:
contevezes
Outputs the current iteration number of the current repeat or forever
Example:
repeat 4 [ repcount ]
for controllist [ statements ...]
Typical for loop. The controllist specifies three or four members: the local varname, start value, limit value, and optional step size
Example:
for [i 1 10 1] [print :i]
Explained in lesson:
aprenda PROCNAME inputs ... statements ... end
Define a new named procedure with optional inputs
Example:
to TURTLE repeat 4 [ fd 50 rt 90] end
Explained in lesson:
make varname expr
Update a variable or define a new global variable. The variable name must be quoted
Example:
make "foo 5
Explained in lesson:
: VARNAME
access the content of VARNAME
Example:
make "foo 5 repeate :foo [fd 50 rt 360 / :foo]
Lists
lista thing1 thing2 ...
Create a new list from the inputs
Example:
make "mylist (list "turtle "academy)
Explained in lesson:
primeiro listname
Outputs the first item from the list
Example:
print first :mylist
Explained in lesson:
semprimeiro listname
Outputs all the items of listname except for the first item
Example:
print butfirst :mylist
Explained in lesson:
último listname
Outputs the last item from the list
Example:
print last :mylist
Explained in lesson:
semúltimo listname
Outputs all the items of listname except for the last item
Example:
print butlast :mylist
Explained in lesson:
item index listname
Outputs the indexlist item of the list or array
Example:
print item 1 :mylist
Explained in lesson:
escolha index listname
Outputs one item from a list, at random
Example:
print pick :mylist
Explained in lesson:
Colors
mudecl X
0: preto | 1: azul | 2: lima |
3: ciano | 4: vermelho | 5: magenta |
6: amarelo | 7: branco | 8: marrom |
9: tan | 10: verde | 11: águamarinha |
12: salmão | 13: roxo | 14: laranja |
15: cinza |
Example:
setcolor 1
Explained in lesson:
mudecl [r,g,b]
Will set the turtle color accroding to the amount of red , green and blue
Example:
setcolor [50 100 50]
pinte
Does a paint bucket flood fill at the turtle\'s position
Example:
cs repeear 4 [ fd 50 rt 90 ] pu setxy 50 50 pd fill
Explained in lesson:
filled fillcolor [ statements ... ]
Execute statements without drawing but keeping track of turtle movements. When complete, fill the region traced by the turtle with fillcolor and outline the region with the current pen style
Example:
filled "blue [repeat 4 [fd 100 rt 90]]
Explained in lesson:
Math
oposto X Y
return the distance between x and y x-y
Example:
print minus 8 2
sorteie X
Will choose a random number between 0 - (X-1)'
Example:
cs print sum random 10 3
Explained in lesson:
modulo expr expr
Outputs the remainder (modulus). For remainder and % the result has the same sign as the first input; for modulo the result has the same sign as a the second input.
Example:
cs print modulo 10 3
Control Structure
se expr [statement]
Execute statment if expressoin is true
Example:
if 2>1 [print "hello]
Explained in lesson:
sesenão expr [statementTrue] [statementFalse]
Execute StatementTrue if tru else execute statementFalse
Example:
ifelse 0>1 [print "true] [print "false]
test expr
Test the specified expression save the result in the local scope for the subsequent use by iftrue iffalse
Example:
test 3>4 iftrue [print "true] iffalse [print "false]
severd [statements]
Example:
test 3>4 iftrue [print "true] iffalse [print "false]
iffalse [statements]]
Example:
test 3>4 iftrue [print "true] iffalse [print "false]
Miss Woodlands - há 2 meses